Canadian Football Rules |
SECTION 1: THE FIELDArticle 1: Regulation Fields
Article 2: Fields Less Than Regulation Size If the regulation length of a field is not available because of a fence, a running track or any other object, a clear line of demarkation shall be established at least one foot toward the playing surface from such fence, track or object. A line shall be painted on the playing surface and shall be considered as the boundary line. A player who touches this line, the surface outside the line or any object outside the line shall be ruled as having gone out of bounds. SECTION 2: THE BALLThe game is played with a ball made of Horween Red leather in four panels which shall be inflated to a pressure not less than 12 1/2 psi nor greater than 13 1/2 psi. The circumference of the long axis shall be not less than 27 3/4 inches nor greater than 28 1/4 inches. The circumference of the girth or short axis shall be not less than 20 7/8 inches nor greater than 21 1/8 inches. The length of the long axis shall be not less than 11 inches nor greater than 11 1/4 inches. The total weight of the ball shall not be less than 14 ounces nor greater than 15 ounces. The exposed laces shall be not more than 4 3/8 inches in length and 1 1/8 inches in width. The ball shall be painted with 1-inch white stripes around the short axis commencing 3 inches away from the point of greatest circumference of the short axis. A minimum of seven balls shall be used in a game and changed at the discretion of the Referee. The balls shall be kept clean and in playable condition. The official football for a Canadian Football League game shall be the Wilson CFL Official Game Ball, which shall be inscribed with the signature of the Commissioner. SECTION 3: POSSESSIONPossession means having the ball firmly held in hand or hands, arm or arms, leg or legs, or under the body. When players of the opposite teams have possession of the ball it shall belong to the player who first gained possession and who has not lost possession. If players of both teams legally gain possession of the ball simultaneously it shall belong to the team which last previously had possession. A ball not in possession of a player is still in play. A ball shall be considered to have been fumbled if the player last in possession has lost control of it. SECTION 4: DEAD BALLThe ball is dead:
Note: A ball lying on the ground and not in possession of a player is not dead. SECTION 5: TEAMSFor reference hereinafter the team which puts the ball in play shall be identified as Team A and the other team shall be named Team B. The game is played by teams of 12 men of each team. SECTION 6: TEAM CAPTAINSAt all times each team must have on the field a player designated as captain, and so identified to the referee. The captain shall be the sole communicator between the team and the officials (through the referee) and may appeal to the referee only on questions of interpretation and application of rules. Such consultations should be held apart from other players on the field. The captain may request the referee to call in the yardsticks to determine whether a first down has been made, or how much distance is required. If in the judgment of the referee the position of the ball is within one yard of the first down marker time out shall be signalled and a measure called for, otherwise the request shall be denied and play resumed. The referee's decision cannot be disputed. A captain is entitled to an explanation of any decision but no prolonged argument is to be allowed. When the yardsticks are called in from the sidelines to determine whether a first down has been gained the on-field captain for each team shall be the only players permitted in the vicinity of the measurement. In case of a foul, the captain of the non-offending team shall be given the choice of the penalty or the option provided. SECTION 7: STARTING AND TIMINGArticle 1: Starting and Timing The game shall start promptly at the time prescribed by the Commissioner. If the team is late appearing on the field at the start of the first or third periods -- PENALTY: L10 At the start of the game the captains of both teams shall meet the referee at centre field. The referee shall toss a coin with the visiting team captain making the call. The captain of the team winning the coin toss shall declare whether to have first choice at the start of the first or second half. The captain of team having first choice at the start of the first half shall choose between:
The captain of the other team shall have first choice at the start of the second half when both captains shall again meet the referee at centre field to make their choices. Article 2: Playing and Rest Periods The length of game shall be 60 minutes of actual playing time, divided into four periods of 15 minutes each. The scoreboard clock shall be the official time for the game, and shall be operated under the direction and control of the Timekeeper. (See Rule 2, Section 2, Article 9). Goals shall be changed at the end of the first and third periods. At the start of the second and fourth periods the ball shall be put into play at a point corresponding exactly to the point at the other end of the field where the ball became dead at the end of the previous period. It shall be put into play in exactly the same manner as if play had not been interrupted. The kickoff to start the second half shall take place at exactly fourteen minutes after the conclusion of the first half and a team shall be subject to penalty if the players are not lined up on the field ready to start the second half at that time. Article 3: Time Out Time shall start when the ball is touched following the kickoff at the start of a half, or after a scoring play, and shall continue until the ball is ruled dead and an official signals to the timekeeper that time shall stop for any of the following reason:
If in any period the ball becomes dead with only a short period of time remaining, the team in possession shall be entitled to one complete play even though that play may extend beyond the normal termination of that period. If a touchdown is scored on the last play of a period the period shall be extended to include the convert attempt. If in any period time expires during a play in which a foul occurs, the non-offending team may
Note: For the purpose of this rule an Offside Pass shall not be considered to be a foul. Should the play be terminated by an official's whistle prior to the ball being put into play the penalty shall be applied and the period extended for another play. Article 4: Time In After a "time out'' for any reason, time shall start again on the signal of the referee:
If, during the last three minutes of a half, an infraction is committed before the ball can be snapped the non-offending team may;
After a touchdown time shall stop and shall resume when the Referee declares the ball in play for a convert attempt, except during the last three minutes of a half or during overtime when time shall resume when the ball is touched on the ensuing kickoff. Article 5: Team Time-Out During a half a team shall be permitted to call one time out, subject to the following:
Article 6: Ball in Play
Article 7: Delay of Game The game shall not be delayed except by permission of the Referee. Any unauthorized delay shall be subject to penalty.
PENALTY: L10 Article 8: Crowd Noise The Team A captain may request the referee to stop the game if excessive crowd noise prevents Team A from putting the ball into play. The referee may permit Team A to return to its huddle. The referee shall allow reasonable time but under no circumstances shall the play be delayed more than three times. p>In the event that the home team permits in its stadium the use of either electronic equipment or high volume loudspeakers when the visiting team is attempting to put the ball in play, with the result that the game is delayed, the home team shall be subject to penalty for delay of game.PENALTY: L10 Article 9: Ball in Goal The ball is in goal if it is on or behind the goal-line, even in the air. SECTION 8: TIE GAMEIf the score is tied at the end of the second half there shall be a two minute intermission followed by an overtime period consisting of two five minute halves. Prior to the start of the overtime period the captains of both teams shall meet the Referee at centre field to make their choices. The referee shall toss a coin with the visiting team captain making the call. The captain of the team winning the coin toss shall declare whether to have first choice at the start of the first or second half of the overtime period. The game timing rules that apply in the last three minutes of a half shall apply during the last minute of each half of the overtime period. There shall be an interval of 90 seconds at the end of the first half of the overtime period. In the event that the score is tied at the end of the overtime period the game shall be declared over and each team shall be awarded one point in the standings. If the game is a playoff or championship game and a winner must be determined, the same procedure shall continue in consecutive ten minute overtime periods until a winner is declared. There shall be a ten minute intermission before the start of overtime and between any subsequent overtime periods. SECTION 9: OUT OF BOUNDSArticle 1: Definitions The ball is out of bounds when it touches a side-line, side-line-in-goal, dead-line, or the ground or any other object beyond these lines. The ball is out of bounds when a player in possession of the ball touches a side-line, side-line-in-goal, dead-line, or the ground or any other object beyond these lines. Note: The ball shall remain in play when it is knocked or batted back into the field of play by a player who is off the ground and who has not touched the ground or any object out of bounds. Note: If a player gains possession of the ball while off the ground in bounds and is contacted by an opponent and lands out of bounds in possession of the ball such player shall retain possession. Note: A player who gains possession of the ball near the sideline and touches the ground in bounds with the first step shall retain possession even if the next step is out of bounds. Article 2 When the ball is kicked out of bounds it shall belong to the opposite team, subject to the penalty applicable on a kick-off. Article 3 When, on any play, the ball is fumbled out of bounds, or touches a player in the field of play and then goes out of bounds, it shall belong to the team which last touched the ball in the field of play. The ball shall next be scrimmaged:
Article 4 When a player directs the ball, other than by kicking, from the field of play over the opponent's goal line and hence out of bounds in the goal area without the ball touching an opponent, it shall be ruled as a fumble out of bounds in the field of play, with the ball declared dead at the point where it was last touched in the field of play. Article 5 When a player fumbles or directs the ball from the field of play into own goal area, where the ball goes out of bounds without possession being gained by either team, a safety touch score shall be awarded. Article 6 When a player directs the ball other than by kicking, from the field of play over the opponent's goal line where it is recovered by an opponent, or is touched by an opponent before going out of bounds in the goal area, there shall be no score and the ball shall be awarded to the opponent's team at its 25 yard line. If in attempting to run the ball out of the goal area the opponent's team commits an infraction the penalty shall be applied from the 25 yard line. Article 7 When a player in own goal area fumbles or directs the ball, other than by kicking, across the goal line and out of bounds in the field of play without touching an opponent the non-offending team may:
Article 8 A player of either team who goes out of bounds, except as a result of bodily contact, must remain out of that play. PENALTY: L10 Article 9 When a team in its own goal area kicks the ball out of bounds in its own goal area, the ball shall be deemed to have become dead in the goal area and the opponent shall be awarded:
If, under similar circumstances, a team should kick the ball out of bounds in the opponent's goal area without gaining possession, the play shall be ruled as though the opponent had kicked the ball out of its own goal area. SECTION 10: PLAYING UNIFORMSArticle 1: Equipment Equipment or apparel which, in the judgment of the Referee, may endanger or confuse opponents is illegal. The use of metal or other hard objects, including casts, guards and braces to protect body parts, is permitted provided that such are appropriately covered on all edges and surfaces by foam rubber or similar material. Shoes of standard football design, which have not been altered in any manner, and judged suitable for the playing surface may be used provided that the cleats are not made of material that may chip, fracture, or develop a cutting edge. Conical cleats with concave sides or points which measure less than 3/8 inches in diameter at the tips, or cleats with oblong ends which measure less than 1/4 by 3/4 inches at the tips are prohibited. A nylon cleat with a steel tip is permitted. Sneaker type shoes as used in basketball are also permitted. PENALTY: L10 The offending player shall be required to leave the game for a minimum of three plays, and shall not be permitted to return until the illegal equipment has been removed. Substitution for the player shall be allowed. Article 2: Helmets A player shall be required to wear a helmet when on the field of play and shall not voluntarily remove it while the play is in progress. The use of helmets or other objects to deceive opponents as to the whereabouts of the ball is prohibited. PENALTY: L5 Article 3: Numbering of Players Each player shall be conspicuously numbered on the front and back of the jersey, and on the upper arms or shoulders. Such number must correspond with that listed with the scorer. A player shall retain the same number throughout the game except when permission to change is given by the referee. Such change shall be reported to the scorer. In the event that a Team A player is required to change playing number in order to play at a different position the jersey must be changed in the team bench area. Under no circumstances shall the jersey be changed while the player is on the playing field. PENALTY: The offending player shall be removed from the game until the proper playing number is determined. Substitution shall be allowed. Article 4: Illegal Substance A player shall not be permitted to apply or have applied on uniform, equipment or body;
PENALTY: L10 The offending player shall be required to leave the game for a minimum of three plays, and shall not be permitted to return until the illegal substance has been removed. Substitution for the player shall be allowed. Article 5: Hazardous Equipment A player shall not be permitted to wear equipment which has been deliberately altered so that, in the sole judgment of the Referee, it has the potential to cause injury to an opponent. PENALTY: L15 The offending player shall be disqualified from the game. Article 6: Dress Code A team is required to dress in a professional manner and shall be subject to penalty if a player fails to comply with the following requirements:
PENALTY: L10 The offending player shall be required to leave the game for a minimum of three plays and shall not be permitted to return until the dress code violation has been remedied. Substitution for the player shall be allowed. SECTION 11: TEAM PERSONNELArticle 1: Bench Area The team bench area shall be a rectangular area situated not closer to the sideline than 6 feet and extending for a distance of 20 yards parallel to the sideline. During a game the area may be occupied only by substitute players in uniform and other accredited persons including coaches, doctors, trainers, equipment assistants and water carriers. All such personnel are required to remain within the rectangular area with the exception of the coaches who may take positions between the bench area and the sideline. The coaches shall not be permitted on the playing field at any time during the game, except with the permission of the referee. PENALTY: L10 Article 2: Official Time Out When the referee has called an official time out not more than one player of each team may proceed to the sideline to talk with the coach. PENALTY: L10 Article 3: Trainers and Injured Players During a stoppage in play for injury or other reason, not more than two representatives of each team other than medical personnel shall be allowed to enter the field. The referee need not permit the attendants of both teams to enter the field in case of injury to a player of one team only and shall indicate such permission to the attendants of one or both teams. When time out has been called for player injury or equipment repair that player shall be required to leave the game for a minimum of three plays, except when the injury had occurred as a result of an infraction for which the opponent was penalized. PENALTY: L10 PLS DR or L10 PBD or option. Article 4: Substitution Procedure A substitute may enter the field of play at any time the ball is dead and only at that time. A substitute who enters the game and can communicate with a teammate on the field must remain in the game for at least one play. A player leaving the game shall proceed directly to the side-line on which the team bench is located and, thence, outside the field of play to the team bench. A team shall not be permitted to use player substitution as a means of deceiving the opponents. The side official (head linesman or line judge) shall monitor the team bench on that side of the field and, when the ball becomes dead, shall observe the sideline for possible substitutions. When Team A breaks the huddle, or if no huddle, the Referee declares the ball in play, the side official shall turn away from the sideline and raise arms to shoulder level, after which further substitution shall not be permitted. PENALTY: L10 Article 5: Sleeper Play A sleeper play is one in which Team A uses substitution procedures to disguise a player's presence on the field and eligibility as a potential pass receiver, and throws a pass to that player. Team A shall not use player substitution as a means of disguising a sleeper play. If following a substitution a Team A player who does not participate in the team huddle and takes a position within eleven yards of the sideline adjacent to the Team A bench area when the ball is put into play shall be deemed ineligible as a pass receiver. PENALTY: L10 Article 6: Error in Number of Players If through error in substitution or otherwise, a team has more than twelve players on the field the offending team shall be penalized. PENALTY: L10 SECTION 12: OTHER PERSONNELArticle 1 If a person entitled to be in a team bench area (i.e. a substitute player in uniform or one of the other accredited persons) interferes with the play in progress, that team shall be subject to penalty as follows:
Article 2 If a person other than one described in Article 1 should interfere with the play in progress the penalty shall be;
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